🗼Endless Cellar
The Endless Cellar is a challenging 100-floor dungeon instance featuring a wide variety of monsters and bosses.
Overview
This custom sequel to the original Endless Cellar contains almost all monsters not featured in the original dungeon. The Cellar descends downward through 100 floors with bosses appearing every 5 floors.
Location
The Cellar Protection Stone NPC is located in e_tower at coordinates (76, 79).
Requirements
Minimum Level
250
Maximum Level
255
Party Size
1+ members (minimum 1)
Entry Cost
1,000,000,000 Zeny (1B)
Cooldown
Varies per account
How to Enter
Instance Options
Enter Endless Cellar
Creates a new instance for your party. Only available if:
You are the party leader
You don't have an active instance
All members meet requirements
No cooldown is active
Return Endless Cellar
Re-enter an active instance. Use this if you died or got disconnected.
Destroy Endless Cellar
Destroys the current instance. Only the party leader can do this.
Dungeon Structure
100 total floors
Bosses every 5 floors (floors 5, 10, 15, 20, etc.)
5 unique maps: 1@cella, 2@cella, 3@cella, 4@cella, 5@cella
Monsters spawn in waves that must be cleared to progress
Mechanics
Monster Waves
Each floor has multiple waves of monsters
Monsters spawn throughout the map
Kill all monsters to advance to the next floor
Boss floors have a single powerful MVP
Death Penalty
No death penalty in the instance
Respawn at save point (set when entering)
Use "Return Endless Cellar" to re-enter
Time Limit
Instance timeout: 14,400 seconds (4 hours)
Additional timeout: 300 seconds (5 minutes) for idle
Tips
Cooldown
After completing or destroying an instance, there is a cooldown before you can enter again. The cooldown is applied to all party members who entered the instance.
Rewards
Monster drops from various creatures
MVP drops from boss floors
Experience from all monsters
Map Restrictions
Inside the Endless Cellar:
No fly wings or teleportation
No memo/warp access
Deaths don't cause stat penalty
Items restricted as per dungeon rules
Party Coordination
All party members share cooldown
Party leader controls instance creation/destruction
Members can re-enter if they disconnect
Logging out resets your instance ID (must rejoin party)